Pokémon Legends: Z-A - An Innovative Evolution While Staying True to Its Origins

I'm not sure precisely when the tradition started, but I consistently call every one of my Pokémon trainers Glitch.

Whether it's a core franchise title or a spinoff such as Pokkén Tournament DX along with Pokémon Go — the moniker never changes. Malfunction alternates from male to female avatars, featuring dark and violet hair. Occasionally their fashion is impeccable, like in Pokémon Legends: Z-A, the latest installment in the long-running series (and among the more fashion-focused entries). Other times they're confined to the assorted academic attire styles of Pokémon Scarlet & Violet. Yet they remain Malfunction.

The Ever-Evolving Realm of Pokémon Titles

Much like my characters, the Pokémon games have evolved across releases, some superficial, others significant. However at their core, they remain the same; they're consistently Pokemon to the core. The developers uncovered a nearly perfect gameplay formula approximately three decades back, and has only seriously tried to evolve upon it with entries like Pokémon Legends: Arceus (different timeline, your avatar faces peril). Across all version, the fundamental mechanics cycle of catching and fighting alongside adorable monsters has stayed steady for nearly the same duration as I've been alive.

Shaking the Mold in Pokémon Legends: Z-A

Similar to Arceus previously, featuring absence of gyms and emphasis on creating a Pokédex, Pokémon Legends: Z-A brings multiple changes into that formula. It's set entirely in a single location, the French capital-inspired Lumiose City from Pokémon X & Y, ditching the expansive journeys of earlier games. Pokemon are meant to coexist with humans, trainers and civilians, in ways we have merely seen glimpses of before.

Even more drastic is Z-A's real-time combat mechanics. It's here the series' almost ideal core cycle undergoes its most significant evolution yet, swapping deliberate turn-based bouts with more frenetic action. And it's immensely fun, even as I find myself eager for another turn-based entry. Although these alterations to the traditional Pokemon recipe seem like they form an entirely fresh experience, Pokémon Legends: Z-A is as familiar as every other Pokemon game.

The Heart of the Journey: The Z-A Championship

When first arriving in Lumiose City, any intentions your created character had as a tourist get abandoned; you're promptly recruited by the female guide (for male avatars; the male guide if female) to join their squad of trainers. You receive a creature from them as your first partner and are sent to participate in the Z-A Championship.

The Royale is the epicenter of Pokémon Legends: Z-A. It's comparable to the classic "arena symbols to final challenge" progression from earlier titles. But here, you battle a handful of trainers to gain the chance to participate in an advancement bout. Win and you will be elevated to a higher tier, with the ultimate goal of achieving the top rank.

Real-Time Battles: An Innovative Approach

Trainer battles occur at night, and sneaking around the assigned battle zones is quite enjoyable. I'm constantly trying to surprise a rival and unleash a free attack, because everything happens instantaneously. Attacks function with cooldown timers, indicating you and your opponent may occasionally strike simultaneously at the same time (and defeat each other at once). It's a lot to adjust to at first. Despite gaming for almost 30 hours, I continue to feel like there's much to master in terms of employing my creatures' attacks in methods that complement each other. Positioning also plays a significant part in battles as your Pokémon will follow you around or go to specific locations to execute moves (certain ones are distant, while others need to be in close proximity).

The real-time action makes battles go so fast that I often sometimes cycling through moves in the same order, even when this amounts to a suboptimal strategy. There's no time to breathe during Z-A, and plenty of opportunities to get overwhelmed. Creature fights depend on feedback after using an attack, and that data is still present on screen within Z-A, but whips by rapidly. Occasionally, you can't even read it since taking your eyes off your adversary will result in certain doom.

Navigating Lumiose Metropolis

Outside of battle, you will traverse Lumiose City. It's fairly compact, though tightly filled. Deep into the game, I continue to find unseen stores and elevated areas to visit. It is also rich with character, and fully realizes the concept of creatures and humans living together. Pidgey inhabit its pathways, flying away as you approach like the real-life pigeons getting in my way while strolling through NYC. The Pan Trio monkeys gleefully hang on streetlights, and insect creatures like Kakuna cling on branches.

An emphasis on urban life represents a fresh approach for the franchise, and a positive change. Even so, navigating the city becomes rote over time. You may stumble upon an alley you haven't been to, but it feels identical. The architecture lacks character, and many elevated areas and sewer paths provide minimal diversity. Although I haven't been to the French capital, the inspiration for the city, I've lived in NYC for nearly a decade. It's a metropolis where no two blocks are the same, and all are alive with uniqueness that provide character. Lumiose Metropolis doesn't have that. It has beige structures topped with colored roofs and flatly rendered terraces.

Where The Metropolis Really Excels

Where the city truly stands out, oddly enough, is inside buildings. I adored how Pokémon battles within Sword and Shield take place in football-like stadiums, giving them genuine significance and importance. Conversely, battles in Scarlet & Violet happen on a court with two random people watching. It's a total letdown. Z-A strikes a middle ground between both extremes. You will fight in eateries with diners observing while they eat. An elite combat club will invite you to a competition, and you'll battle on its penthouse court with a chandelier (not Chandelure) suspended overhead. The most memorable spot is the elegantly decorated headquarters of the Rust Syndicate with atmospheric illumination and magenta walls. Various individual battle locales overflow with personality that's absent from the overall metropolis as a whole.

The Comfort of Routine

During the Championship, along with quelling rogue powered-up creatures and completing the creature index, there is an unavoidable sense that, {"I

Kathleen Marks
Kathleen Marks

Environmental scientist and sustainability advocate passionate about sharing eco-friendly solutions.